EXAMPLE
11
Strength
Strength
15
Reflexes
Reflexes
10
Intelligence
Intelligence
17
Psychic Talent
Psychic Talent
14
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
11
REFLEXES
15
INTELLIGENCE
10
PSYCHIC
TALENT
TALENT
17
LOOKS
14
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.