EXAMPLE
11
Strength
Strength
5
Reflexes
Reflexes
12
Intelligence
Intelligence
8
Psychic Talent
Psychic Talent
14
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
11
REFLEXES
5
INTELLIGENCE
12
PSYCHIC
TALENT
TALENT
8
LOOKS
14
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.