EXAMPLE
11
Strength
Strength
12
Reflexes
Reflexes
14
Intelligence
Intelligence
12
Psychic Talent
Psychic Talent
13
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
11
REFLEXES
12
INTELLIGENCE
14
PSYCHIC
TALENT
TALENT
12
LOOKS
13
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.