EXAMPLE
14
Strength
Strength
8
Reflexes
Reflexes
13
Intelligence
Intelligence
10
Psychic Talent
Psychic Talent
12
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
14
REFLEXES
8
INTELLIGENCE
13
PSYCHIC
TALENT
TALENT
10
LOOKS
12
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.