EXAMPLE
16
Strength
Strength
14
Reflexes
Reflexes
7
Intelligence
Intelligence
5
Psychic Talent
Psychic Talent
13
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
16
REFLEXES
14
INTELLIGENCE
7
PSYCHIC
TALENT
TALENT
5
LOOKS
13
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.