EXAMPLE
6
Strength
Strength
16
Reflexes
Reflexes
17
Intelligence
Intelligence
11
Psychic Talent
Psychic Talent
10
Looks
Looks
Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
6
REFLEXES
16
INTELLIGENCE
17
PSYCHIC
TALENT
TALENT
11
LOOKS
10
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.