In the basic game, the player can choose between two fighting professions (Barbarian and Knight) and two magicker professions (Mystic and Sorcerer), all of which will start at Rank 1.
To use magic, a character must have a minimum Psychic Talent score of 9, and to become a Sorcerer, the character must also have an Intelligence score of 9.
Barbarians are better in attack, but defensively less skilful than knights. Their fighting style is fast and mobile, and heavy armour hampers them. They are able to go berserk in combat, making their attacks still more ferocious.
Knights are the best all-around fighters in Dragon Warriors. Though physically less robust than barbarians, they are able to wear heavy armour without losing any of their combat skills.
Mystics use magic of a sort, but this is a personal magic that comes from the mystic's mastery of his own mind rather than some external source. A mystic is a good all-rounder, not quite so magically strong as a sorcerer, but reasonably capable in combat and with a few other useful special abilities.
Sorcerers are the most common and general magic-wielding character profession - if any of these rare individuals can be called 'common'. They are relatively ineffective in mundane combat but can blast their foes with magic.
- For the purposes of this tutorial, if your character's primary ability scores do not meet the minimum required for the selected profession, your scores will be increased to the minimum requirement.